{"id":997,"date":"2010-02-04T13:17:25","date_gmt":"2010-02-04T18:17:25","guid":{"rendered":"http:\/\/mikeconley.ca\/blog\/?p=997"},"modified":"2023-12-20T16:25:18","modified_gmt":"2023-12-20T21:25:18","slug":"a-code-review-for-the-iphone-doom-port-and-some-other-fpss","status":"publish","type":"post","link":"https:\/\/mikeconley.ca\/blog\/2010\/02\/04\/a-code-review-for-the-iphone-doom-port-and-some-other-fpss\/","title":{"rendered":"A Code Review for the iPhone DOOM Port (and some other FPS&#8217;s)"},"content":{"rendered":"<p>I just found this on <a href=\"http:\/\/games.slashdot.org\/story\/10\/02\/04\/0748224\/Code-Review-of-Doom-For-the-iPhone\">Slashdot<\/a> &#8211; a guy named <a href=\"http:\/\/fabiensanglard.net\/doomIphone\/index.php\">Fabien Sanglard reviews the code for the iPhone DOOM port<\/a>.\u00a0 This is cool &#8211; I wish I had time to read it thoroughly.\u00a0 It&#8217;ll have to wait until after my assignments are done.<\/p>\n<p>Looks like this guy has a thing for FPS&#8217;s &#8211; he&#8217;s also done a code review for &#8220;<a href=\"http:\/\/fabiensanglard.net\/wolf3d\/index.php\">Wolfiphone<\/a>&#8221; (Wolfenstein for iPhone) and the original <a href=\"http:\/\/fabiensanglard.net\/quakeSource\/index.php\">Quake<\/a>.<\/p>\n<p>I like this idea.\u00a0 Why aren&#8217;t there <a href=\"http:\/\/www.third-bit.com\/pages\/reviewing-markdown.html\">more of these<\/a> on the web?\u00a0 Or am I not looking hard enough?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just found this on Slashdot &#8211; a guy named Fabien Sanglard reviews the code for the iPhone DOOM port.\u00a0 This is cool &#8211; I wish I had time to read it thoroughly.\u00a0 It&#8217;ll have to wait until after my assignments are done. Looks like this guy has a thing for FPS&#8217;s &#8211; he&#8217;s also [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[454,5],"tags":[501,590,592,591,552],"class_list":["post-997","post","type-post","status-publish","format-standard","hentry","category-code-reviews","category-computer-science","tag-code-review","tag-doom","tag-fps","tag-games","tag-iphone"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/prmTy-g5","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/posts\/997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/comments?post=997"}],"version-history":[{"count":3,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/posts\/997\/revisions"}],"predecessor-version":[{"id":3200,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/posts\/997\/revisions\/3200"}],"wp:attachment":[{"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/media?parent=997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/categories?post=997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mikeconley.ca\/blog\/wp-json\/wp\/v2\/tags?post=997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}