Once again, I’ve let my blog gather dust. And the comments have been piling up. And the emails have been rolling in. And I’ve been silent.
Sorry about that!
I’ve been pretty heads-down lately – here’s what’s going on:
The address book work I was talking about has been put on a tiny bit of a backburner as I deal with two more pressing Thunderbird projects, namely, finishing up the Account Provisioner (a service that offers you email addresses if you don’t already have one) and Tabs on top (a part of the general UX refresh that Thunderbird is working towards)
About the address book – I’ve received a bunch of email making suggestions and asking for things. That’s great! I’ll comment on that shortly – I just need a little more time to clear Account Provisioner and Tabs on Top off my plate.
This semester, we saw some outstanding work for both projects. Lots of great students, lots of good code, lots of leaps forward.
I’m looking forward to helping out next semester with UCOSP.
I won’t be doing it as a paid teaching assistant though. Why? Well…
I’ve finished school
My research paper was signed off by my two readers, and I just wrote my last final exam a few nights ago. Unofficial grades have been posted, and I’ve passed what I needed to pass.
So that’s that – I’m a Master of Computer Sciences, I guess. Awesome!
I got a job!
I’ve been hired by Mozilla Messaging to work on the Thunderbird project! I’m 100% psyched about this opportunity, and look forward to peeling into the code. An added bonus: since Thunderbird is an open-source project, I’m absolutely free to discuss the code and the various things I’m doing with it. No NDAs for me! So stay tuned – I’ll have lots to say about Thunderbird and the Mozilla Framework code. Just give me some time to wade through it.
Zihuatanejo
It’s been a pretty long road. I’ve been in school, in one form or another, for over two decades. It’s strange that it’s over. I’m extremely excited about my next adventures, but I think I’m going to miss school.
Still, I can’t help but be a bit dramatic…
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In 1966, Andy Dufresne escaped from Shawshank prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I remember thinking it would take a man six hundred years to tunnel through the wall with it. Old Andy did it in less than twenty. Oh, Andy loved geology. I imagine it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That’s all it takes really, pressure, and time. …Andy crawled to freedom through five hundred yards of shit smelling foulness I can’t even imagine, or maybe I just don’t want to. Five hundred yards… that’s the length of five football fields, just shy of half a mile…
Andy Dufresne – who crawled through a river of shit and came out clean on the other side.
I know, I know. I left you all hanging at the edge of your seat with my last blog post, and I still haven’t posted my idea for recognizing good code review.
I’m bogged down with school work, and I’m aiming to have the first draft of my research paper done next week. So that’s taking 100% of my resources.
While the benefits of code review are proven, documented, numerous and awesome, it doesn’t change the fact that most people, in general, don’t like doing it.
I guess code review just isn’t really all that fun.
So a few months ago, I broadcast the idea of turning code review into a game. It was my way of trying to mix things up – “let’s add points, and have reviewers/developers competing to be the best participant in the code review process”.
Well, if there’s one thing that my supervisor Greg has taught me, it’s how I shouldn’t rush headlong into something before all of the facts are in. So before I decide to do something like game-ifize code review, I should take a look at some prior work in the area…
In particular, check out the following slide-show. Flip through it if you have the time. If you don’t have the time, scroll down, where I get to the salient point with respect to game-ificating code review.
Sebastian seems to be saying that adding points to apps and trying to incite competition does not make something a game. If it did, then this should be countless hours of fun.
Without play, there is no game. Points do not equal a game. It’s not nearly that simple.
Free Pizza and Pop
I’m going to divert for a second here.
Last week, a company set themselves up a couple of booths in the lobby of the Bahen Center where I work. They were there to recruit university students to work for their company – either as interns, or full-timers.
They were also handing out free pizza and pop.
Needless to say, I wanted a few slices – but I figured it would be polite if I engaged them in conversation before waltzing off with some of the free food and drink they’d brought.
So I sparked up a conversation with one of the recruiters, and he told me about the company. I’m going to call this recruiter Vlad.
I ended up gently steering the conversation towards code review, and I asked my inevitable question:
“So, do you guys do code review?”
I felt like a dentist asking a patient if he’s been flossing. Vlad waffled a bit, but the general impression was:
“Not as much as we should. We don’t have a prescribed workflow. It’d be hard to persuade all of the teams to do it.”
And then we started talking about code review in general. It turns out that Vlad had worked in a few companies where they’d done code review, and he always felt a little short changed. He said something along the lines of:
“I never felt compelled to do reviews. They just sort of happened…and I did it, and it felt like…unrecognized effort. I mean, what’s the incentive? Do you know what I mean? There’s incentive for the software, but I’m talking incentive for me. And some people did really lousy reviews…but my reviews were treated the same as theirs. I didn’t get recognized, and didn’t get rewarded if I did a good review. So it was hard for me to do them. I want to be recognized for my good reviews, for my good contributions.”
I wish I’d had a tape-recorder running so I could have gotten Vlad’s exact words. But that’s what I remember him saying.
Feedback and Recognition
Maybe instead of trying to game-ulize code review, I can instead hear what Vlad is saying and work off of that.
With the code review that Vlad participated in, all of the feedback went to the code author, and none went to the reviewers. And the reviewers are the ones who are doing all of the heavy lifting! As a reviewer, Vlad also wants feedback, and recognition for code review done well.
There’s a company in Toronto that specializes in feedback like this. They’re one of the major players in the Toronto start-up scene, and have built a pretty sweet suite of tools to facilitate quick and easy feedback/recognition.
The company is called Rypple. And maybe that’s the name of the application, too. (checks website) Yeah, it’s both.
So Rypple has this feature called Kudos that let’s people publicly acknowledge the good work of their team.
Normally, I don’t pimp companies. And it upsets me when people comment on my blog, and their sub-text is to try to sell their product or service. However, I think this video is relevant, so I’m posting their demo video so you can see how Kudos work:
So Rypple’s idea is to have a feed that the team subscribes to, and publicly display things like Kudos. The badges for the Kudos are also limited in how many you can give per week, so they’re a valuable commodity that can’t just be handed out all over the place. Cool idea.
So there’s one approach – use a service like Rypple to give your reviewers better feedback and recognition.
Or maybe we could build an extension for Review Board that does something similar, and more oriented around code review.
It’s not oriented like a game, like I had originally envisioned. But somehow, I think this idea has more meaning and traction than just “adding points”.
More on this idea in a few days. But please, comment if you have any thoughts or ideas to add.