With all of these…it’s always felt a little bit…restrictive.
A few weeks ago, Ben Croshaw reviewed the new Monkey Island game. Here’s the review. Pay particular attention to 1:50 when he talks about the mouse controlling a character in a 3d environment.
That’s exactly right. He’s hit the nail on the head. It’s like trying to teach your dog something through a glass window.
The 2D interface of a mouse or keyboard makes actions in a 3d world awkward.
Multi-touch improves on 2d interfaces by giving us more bandwidth (multiple fingers = multiple cursors). If this is the next step in desktop computing:
What does that mean for 3d adventure games? How can 3d adventure games leverage multi-touch?
For that matter, how can 2d adventure games leverage multi-touch? Think of all of the puzzles…