Tag Archives: perf

Electrolysis and the Big Tab Spinner of Doom

Have you been using Firefox Nightly and seen this big annoying spinner?

Big Tab Spinner of Doom in an e10s tab

Aw, crap. You again.

I hate that thing. I hate it.

Me, internally, when I see the spinner.

And while we’re working on making the spinner itself less ugly, I’d like to eliminate, or at least reduce its presence to the absolute minimum.

How do I do that? Well, first, know your enemy.

What does it even mean?

That big spinner means that the graphics part of Gecko hasn’t given us a frame yet to paint for this browser tab. That means we have nothing yet to show for the tab you’ve selected.

In the single-process Firefox that we ship today, this graphics operation of preparing a frame is something that Firefox will block on, so the tab will just not switch until the frame is ready. In fact, I’m pretty sure the whole browser will become unresponsive until the frame is ready.

With Electrolysis / multi-process Firefox, things are a bit different. The main browser process tells the content process, “Hey, I want to show the content associated with the tab that the user just selected”, and the content process computes what should be shown, and when the frame is ready, the parent process hears about it and the switch is complete. During that waiting time, the rest of the browser is still responsive – we do not block on it.

So there’s this window of time where the tab switch has been requested, and when the frame is ready.

During that window of time, we keep showing the currently selected tab. If, however, 300ms passes, and we still haven’t gotten a frame to paint, that’s when we show the big spinner.

So that’s what the big spinner means – we waited 300ms, and we still have no frame to draw to the screen.

How bad is it?

I suspect it varies. I see the spinner a lot less on my Windows machine than on my MacBook, so I suspect that performance is somehow worse on OS X than on Windows. But that’s purely subjective. We’ve recently landed some Telemetry probes to try to get a better sense of how often the spinner is showing up, and how laggy our tab switching really is. Hopefully we’ll get some useful data out of that, and as we work to improve tab switch times, we’ll see improvement in our Telemetry numbers as well.

Where is the badness coming from?

This is still unclear. And I don’t think it’s a single thing – many things might be causing this problem. Anything that blocks up the main thread of the content process, like slow JavaScript running on a web-site, can cause the spinner.

I also seem to see the spinner when I have “many” tabs open (~30), and have a build going on in the background (so my machine is under heavy load).

Maybe we’re just doing things inefficiently in the multi-process case. I recently landed profile markers for the Gecko Profiler for async tab switching, to help figure out what’s going on when I experience slow tab switch. Maybe there are optimizations we can make there.

One thing I’ve noticed is that there’s this function in the graphics layer, “ClientTiledLayerBuffer::ValidateTile”, that takes much, much longer in the content process than in the single-process case. I’ve filed a bug on that, and I’ll ask folks from the Graphics Team this week.

How you can help

UPDATE (June 1, 2015): Getting profiles from Windows is currently broken because the symbol server appears to be busted. Any profiles from Windows machines will be useless until this bug is fixed. Alternatively, set profiler.symbolicationUrl to http://symbolapi.mocotoolsstaging.net in about:config.

If you’d like to help me find more potential causes, Profiles are very useful! NOTE – I don’t mean “user profiles”, as in, your bookmarks / customizations / history, etc, in the profile folder. I don’t mean this thing. I mean a performance profile.

A performance profile is a read-out of everything that Firefox / Gecko is doing over a particular span of time. When the profiler is running, Firefox / Gecko will record where the process is in the stack every 1ms or so. It’ll also record information about how long since it’s serviced the event loop, which helps us find jank.

To help, grab the Gecko Profiler add-on, make sure it’s enabled, and then dump a profile when you see the big spinner of doom. The interesting part will be between two markers, “AsyncTabSwitch:Start” and “AsyncTabSwitch:Finish”. There are also markers for when the parent process displays the spinner – “AsyncTabSwitch:SpinnerShown” and “AsyncTabSwitch:SpinnerHidden”. The interesting stuff, I believe, will be in the “Content” section of the profile between those markers. Here are more comprehensive instructions on using the Gecko Profiler add-on.

And here’s a video of me demonstrating how to use the profiler, and how to attach a profile to the bug where we’re working on improving tab switch times:

And here’s the link I refer you to in the video for getting the add-on.

So hopefully we’ll get some useful data, and we can drive instances of this spinner into the ground.

I’d really like that.

Things I’ve Learned This Week (April 20 – April 24, 2015)

Short one this week. I must not have learned much! 😀

If you’re using Sublime Text to hack on Firefox or Gecko, make sure it’s not indexing your objdir.

Sublime has this wicked cool feature that lets you quickly search for files within your project folders. On my MBP, the shortcut is Cmd-P. It’s probably something like Ctrl-P on Windows and Linux.

That feature is awesome, because when I need to get to a file, instead of searching the folder hierarchy, I just hit Cmd-P, jam in a few of the characters (they can even be out of order – Sublime does fuzzy matching), and then as soon as my desired file is the top entry, just hit Enter, and BLAM – opened file. It really saves time!

At least, it saves time in theory. I noticed that sometimes, I’d hit Cmd-P, and the UI to enter my search string would take ages to show up. I had no idea why.

Then I noticed that this slowness seemed to show up after I had done a build. My objdir resides beneath my srcdir (as is the defaults with a mozilla-central checkout), so I figured perhaps Sublime was trying to index all of those binaries and choking on them.

I went to Project > Edit Project, and added this to the configuration file that opened:

{
    "folders":
    [
        {
            "path": "/Users/mikeconley/Projects/mozilla-central",
      "folder_exclude_patterns": ["*.sublime-workspace", "obj-*"]
        }
    ]
}

I added the workspace thing too1, because I figure it’s unlikely I’ll ever want to open that thing.

Anyhow, after setting that, I restarted Sublime, and everything was crazy-fast. \o/

If you’re using Sublime, and your objdir is under your srcdir, maybe consider adding the same thing. Even if you’re not using Cmd-P, it’ll probably save your machine from needlessly burning cycles indexing stuff.


  1. That’s where Sublime holds my session state for my project. 

Australis Performance Post-mortem Part 5: The Customize Mode Transition

Another new thing that came out with Firefox 29 is a sexy new customization interface. We wanted to make UI customization something that anybody would feel comfortable doing, instead of something only a few mighty power users might do.

The new customization mode is accessible by pressing the Menu Button (☰), and then clicking Customize.

Give it a shot now if you’ve never done it.

BAM, did you see that? What you just saw was a full-on mode switch in the browser chrome to indicate to you that you’ve put the browser into a different state – specifically, a state where much of the browser UI is malleable. You can drag and drop things in your toolbars and the menu, enable toolbars, etc.

Going in and out of customization mode is not something that most people will do frequently, but we still invested a bunch of time trying to make it smooth. I still think there is more we can do on that front, and I’ll get into that at the end of this post.

Anyhow, as with any performance-related project, we started with a way of measuring. In this case, our trusty performance team re-purposed the TART test that we used for tab animation, and pointed it at the customize mode transition. We called this new test CART (customization animation regression test, natch).

This is slightly different from the tab animation stuff, because we didn’t really have a baseline measurement to compare against – there was no old customization mode transition to try to match or beat. So we just had to do our best to do all of our processing under 16ms in order to draw the transition at 60fps.

That means that instead of comparing two sets of data over time, we’ll only be looking at a single series of points, and how they change over time.

So let’s see where we started, and where we finished, and how we got there.

CART results - pre-optimizations

CART results – pre-optimizations

So in an effort to get this blog post done, I’ve cut some corners and combined the data from a number of different platforms into a single graph. I apologize if this makes it difficult to interpret for some of you – but I’ll do my best to explain what the graph means.

I chose a representative sample of the platforms that we measured – we’ve got OS X (10.6, 10.8), Ubuntu 12.04 (32-bit), Windows XP, Windows 7, and Windows 8.

The X-axis is obviously plotting the time (we started gathering CART data right at the end of January 2014). The Y-axis plots the “final CART value”. CART, like TART, measures a number of things, and we “boil that number down” into a single value that we can plot. Each of the subtests are measured in milliseconds, so I guess you could say the Y-axis is also in milliseconds – but as it’s an aggregate, that’s not too meaningful. It’s not the greatest for detecting small shifts in the subtests (we use Datazilla for that), but it allows me to illustrate the changes over time in a pretty simple way.

So it looks like my sampled platforms are all floating around the 40’s and 50’s. Is that good or bad? Well, it’s neither really. It’s just our starting point, and we wanted to try to improve on that.

And so we set out trying to move those dots downwards (for this data, without going into grand detail, lower milliseconds = faster and smoother animation).

As with TART, we did a lot of profiling, and used a lot of the tools I mentioned in this post. Here are the bugs that seemed to move the needle the most.

The Rogue’s Gallery

As before, this is not a complete list, but captures some of the more interesting bugs we worked on.

Bug 932963 – Break customize mode transition into several phases

This change allowed us to break the transition in and out of customization mode into some phases:

  1. Not in customization mode (default)
  2. Entering customization mode
  3. Entered customization mode
  4. Exiting customization mode

Phases 2, 3 and 4 have attributes on the main browser window that we can target with CSS selectors. We were then able to “lighten” the CSS during phases 2 and 4, in order to optimize the frames during the transition. For example, we don’t display the semi-transparent grid texture on the main window unless we’re in phase 3.

Bug 972485 – Find out why we’re doing a bunch of synchronous file reading at the start of the customize mode transition

This was a rather surprising one – using the Gecko Profiler, it looked like we were doing sync file IO as the blank about:customizing document was loading.

For context, we have a page registered at about:customizing that’s a blank document. When we detect that about:customizing has been loaded or switched to, we enter customize mode.

So this sync file IO was causing some jank at the start of the customization mode transition.

Strangely, it turned out that the XHTML file we were loading for the blank about:customizing document was synchronously loading a bunch of MathML localization stuff as it loaded.

We switched the document from XHTML to XUL, and the sync IO load went away. We filed a follow-up bug to investigate why exactly we were doing sync file IO on loading XHTML files, because that’s a bad thing to do.

Anyhow, this was a small but significant win for almost all platforms.

Bug 975552 – Preload about:customizing like we do with about:newtab

I think this was the biggest win we achieved during the performance work. That browser that we load the blank about:customizing page in is not free – a bunch of stuff gets instantiated in order for a working browser to be created, and all of that expense is wasted on a blank document. That expense also causes enough main thread thinking that it reduces the smoothness of the customization entering transition.

So the solution was a hack that takes after the same strategy we use for about:newtab. Essentially, we preload the about:customizing browser and document in the background at what seems like a logical time (right after the user has opened the menu). This allows us to front-load all of the expense in creating the browser, and we end up with something much smoother.

Here’s a before video and an after video from my Windows 7 machine, for reference.

This was a pretty bodacious hack, and in the future, I’d like to remove it completely, and find some way of sidestepping all of the browser internal loading for the about:customizing document (or, even better, find a way of not using a browser element at all!). That’s filed here.

Bug 977796 – Disable subpixel anti-aliasing during customize mode transition.

A profile on Windows 8 showed that we were spending an inordinate amount of time rendering text during the customize mode transition, and this has to do with subpixel anti-aliasing in the menu that animates in.

So I landed a patch that temporarily disables subpixel anti-aliasing on that element during the customize mode transition, and that bought us a huge win for Window 8 (about 20%). Not much of a win for any of the other platforms.

So where did we end up?

CART results - post-optimizations

CART results – post-optimizations

Those numbers are indeed lower!

Now, before you lose your mind about that epic cross-platform win around Feburary 20th, I investigated that changeset range and didn’t find anything we worked on directly in there.

There are some platform patches in there (specifically in Graphics) that might account for this win, but I’m pretty certain it’s because of bug 974621, which updated our test runners to use a different version of Talos that included the patch in bug 967186. 967186 altered the CART test to be more accurate in its measurements, so actually a lot of our initial data was erroneous. That blows a bit because it adds some unnecessary noise to our graph, but it’s also good because accuracy is a thing we definitely want.

Future work

I still think there’s more wins to be made in the customize mode transition. Finding a way of getting rid of the about:customizing preloading hack and replace it with something smarter (like a thin browser that doesn’t need to instantiate much of its backend, or no browser at all) is probably the first step. More profiling might find more wins. I’m learning more and more about platform as I work on Electrolysis, so maybe I’ll come back to this problem with some new skills and information, and I can get it performing reliably on all platforms as it really should: 60fps, smooth as silk.

Australis Performance Post-mortem Part 2: ts_paint and t_paint

Continued from Part 1.

So we’d just gotten Talos data in, and it looked like we were regressing on ts_paint and tpaint right across the board.

Speaking just for myself, up until this point, Talos had been a black box. I vaguely knew that Talos tests were run, and I vaguely understood that they measured certain performance things, but I didn’t know what those things were nor where to look at the results.

Luckily, I was working with some pretty seasoned veterans. MattN whipped up an amazing spreadsheet that dynamically pulled in the Talos test data for each platform so that we could get a high-level view of all of the regressions. This would turn out to be hugely useful.

Here’s a link to a read-only version of that spreadsheet in all of its majesty. Or, if that link is somehow broken in the future, here’s a screenshot:

Numbers!

Numbers!

So now we had a high-level view of the regressions. The next step was determining what to do about it.

I should also mention that these regressions, at this point, were the only big things blocking us from landing on mozilla-central. So naturally, a good chunk of us focused our attention on this performance stuff. We quickly organized a daily standup meeting time where we could all get together and give reports on what we were doing to grind down the performance issues, and what results we were getting from our efforts.

That chunk of team, however, didn’t initially include me. I believe Gijs, Unfocused, mikedeboer and myself kept hacking on customization and widget bugs while jaws and MattN dug at performance. As time went on though, a few more of us eventually joined MattN and jaws in their performance work.

The good news in all of this is that ts_paint and tpaint are related – both measure the time it takes from issuing the command to open a browser window to actually painting it on the screen. ts_paint is concerned with the very first Firefox window from a cold-start, and tpaint is concerned with new windows from an already-running Firefox. It was quite possible that there was some overlap in what was making us slow on these two tests, which was somewhat encouraging.

The following bugs are just a subset of the bugs we filed and landed to improve our ts_paint and tpaint performance. Looking back, I’m pretty sure these are the ones that made the most difference, but the full list can be found as dependencies of these bugs.

Bug 890105 – TabsInTitleBar._update should group measurements and style changes to avoid unnecessary reflows

After a bit of examination, MattN dealt the first blow when he filed Bug 890105. The cross-platform code that figures out how best to place the tabs in the titlebar (while taking into account things like the system font size) is run before the window first paints, and it was being inefficient.

By inefficient, I mean it was causing more reflows than necessary. Here’s some information on reflows. The MDN page states that the article is obsolete, but the page still does a pretty good job of explaining what a reflow is.

The code would take a measurement of something on the page (causing a reflow), update that thing’s size (causing a reflow), and then repeat the process. MattN found we could cluster the measurements into a single pass, and then do all of the changes one after another. This reduced the number of reflows, which helped speed up both ts_paint and tpaint.

And boom, we saw our first win for both ts_paint and tpaint!

Bug 892532 – Add an optional fast-path to CustomizableUI.isWidgetRemovable

jaws found the next big win using a home-brewed profiler. The home-brewed profiler simply counted the number of times we entered and exited various functions in the CustomizableUI code, and recorded the time it took from entering to exiting.

I can’t really recall why we didn’t use the SPS profiler at this point. We certainly knew about it, but something tells me that at this point, we were having a hard time getting useful data from it.

Anyhow, with the home-brew profiler, jaws determined that we had the opportunity to fast-path a section of our code. Basically, we had a function that takes the ID of a widget, looks for and retrieves the widget, and returns whether or not that widget can be removed from its current location. There were some places that called this function during window start-up, and those places already had the widget that was to be found. jaws figured we could fast-path the function by being able to pass the widget itself rather than the ID, and skip the look-up.

Bug 891104 – Skip calling onOverflow during startup if there wasn’t any overflowed content before the toolbar is fully initialized

It was MattN’s turn again – this time, he found that the overflow toolbar code for the nav-bar (this is the stuff that handles putting widgets into the overflow panel if the window gets too small) was running the overflow handler as soon as the nav-bar was initted, regardless of whether anything was overflowed. This was causing a reflow because a measurement was on the overflowable toolbar to see if items needed to be moved into the overflow panel.

Originally, the automatic call of the overflow handler was to account for the case where the nav-bar is overflowed from the very beginning – but jaws made it smarter by attaching an overflow handler before the CSS attribute that made the toolbar overflowable was applied. That meant that if the nav-bar would only call the overflow handler if it really needed to, as opposed to every time.

Bug 898126 – Cache client hit test values

Around this time, a few more people started to get involved in Australis performance work. Gijs and mstange got a bug filed to investigate if there was a way to make start-up faster on Windows XP and 7. Here’s some context from mstange in that bug in comment 9:

It turns out that Windows XP sends about 200 WM_NCHITTEST events per second when we open a new window. All these events have the same position – possibly the current mouse position. And all the ClientMarginHitTestPoint optimizations we’ve been playing with only make a difference because that function is called so often during the test – one invocation is unnoticeably quick, but it starts to add up if we call it so many times.

This patch makes sure that we only send one hittest event per second if the position doesn’t change, and returns a cached value otherwise.

After some fiddling about with cache invalidation times, the patch landed, and we saw a nice win on Windows XP and 7!

Bug 906075 – Only send toolbars through buildArea if they’re not in their default state

It was around now that I started to get involved with performance work. One of my first successful bugs was to only run a toolbar through CustomizableUI’s buildArea function if the toolbar was not starting in a default state. The buildArea function’s job is to populate a customizable area with only the things that the user has moved into the area, and remove the things that the user has taken out. That involves cycling through the nodes in the area to see if they belong, and that takes time. I wrote a patch that cached a “dirty” state on a toolbar to indicate that it’d been customized in the past, and if we didn’t see that value, we didn’t run the toolbar through the function. Easy as pie, and we saw a little win on both ts_paint and tpaint on all platforms.

Bug 905695 – Skip checking for tab overflows if there is only one tab open

This was another case where we had an unnecessary reflow during start-up. And, like bug 891104, it involved an overflow event handler running when it really didn’t need to. jaws writes:

If only one tab is opened and we show the left/right arrows, we are actually removing quite a bit of space that could have been used to show the tab. Scrolling the tabbox in this state is also quite useless, since all the user can do is scroll to see the other parts of the *only* tab.

If we make this change, we can skip a synchronous reflow for new windows that only have one tab.

Which means we could skip a reflow for all new windows. Are you starting to notice a pattern? Sections of our code had been designed to operate the same way, regardless of whether or not it was in the default, common case. We were finding ways of detecting the default case, and fast-pathing them.

Chalk up another win!

Bug 907787 – Australis: toolbar overflow button should be hidden by default

Yet another example where we could fast-path the default case. The overflow button in the nav-bar is only supposed to be displayed if there are too many items in the nav-bar, resulting in some getting put into the overflow panel, which anchors on the overflow button.

If nothing is being overflowed and the panel is empty, the button should not be displayed.

We were, however, displaying the button by default, and then hiding it when we determined that nothing was overflowed. Bug 907787 inverted that logic, and hid the button by default, and only showed it when things got overflowed (which was not the default case).

We were getting really close to performance parity with mozilla-central…

Bug 908326 – default the navbar to overflowable to avoid needless reflowing

Once again, an example of us not greasing the default-path. Our overflowable toolbar code applies an overflowable attribute to the nav-bar in order to apply some CSS styles to give the toolbar its overflowing properties. Adding that attribute dynamically means a reflow.

Instead, we just added the attribute to the node’s definition in browser.xul, and dropped that unnecessary reflow like a hot brick.

So how far had we come?

Let’s take a look at the graphs, shall we? Remember, in these graphs, the red points represent UX, and the green represent mozilla-central. Up is bad, and down is good. Our goal was to sink the red dots down into the noise of the green dots, which would give us performance parity.

ts_paint

Windows XP - ts_paint improvements

Windows XP – ts_paint improvements

Ubuntu - ts_paint improvements

Ubuntu – ts_paint improvements

OSX 10.6 ts_paint improvements

OSX 10.6 ts_paint improvements

You might be wondering what that bug jump is for ts_paint for OSX 10.6 at the end of the graph. This thread explains.

tpaint

Windows XP - tpaint improvements

Windows XP – tpaint improvements

 

Ubuntu - tpaint improvements

Ubuntu – tpaint improvements

OSX 10.6 tpaint improvements

OSX 10.6 tpaint improvements

Looking good.

The big lessons

I think the big lesson here is to identify the common, default case, and optimize it as best you can. By definition, this is the path that’s going to be hit the most, so you can special-case it, and build in fast paths for it. Your users will thank you.

Close the feedback loop as much as you can. To test our theories, we’d push our patches to try and use compare-talos to compare our tpaint and ts_paint numbers to baseline pushes to see if we were making improvements. This requires several hours for the try builds to complete. This is super slow. Release Engineering was awesome and lent us some Windows XP talos slaves for us to experiment on, and that helped us close the feedback loop a lot. Don’t be afraid to ask Release Engineering for talos slaves.

Also note that while it’s easy for me to rattle off bug numbers and explain where we were being slow, all of that investigation and progress occurred over several months. Performance work can be really slow. The bottleneck is not making the slow code faster – the bottleneck is identifying where the slow code is. Profiling is the key here. If you’re not using some kind of profiler while doing performance work, you’re seriously impeding yourself. If you don’t have a profiler, build a simple one. If you don’t know how to build a simple one, find someone who can.

I mentioned Gecko’s built-in SPS profiler a few paragraphs back. The SPS profiler was instrumental (pun intended) in getting our performance back up to snuff. We also built a number of tools alongside the SPS profiler to help us in our analyses.

Read up about those tools we built in Part 3…

Australis Performance Post-mortem Part 1: Where We Started

Getting to the merge

Last Monday, November 18th, Australis merged into our Nightly release channel, meaning lots of people are getting to try it and give us feedback. It’s been an exciting week, and we’re all very pleased with the response so far!

Up until then, if you wanted to try Australis, you had to use the Nightlies from the UX branch. If you followed along on the UX branch, you’ll know that the tabs and the customization work have been in a pretty steady state for the last few months.

So what was the hold up? Why did it take so long to get to the merge?

Gather round folks, I have a story to tell.

Some terminology

I’m going to be batting around a few terms here, and some people will understand them right away, and some people won’t, so I’ll just spell them out here, in no particular order:

Australis
If at this point you’re still not sure what I mean by Australis, you might want to check out this blog post and the accompanying video.
mozilla-central
mozilla-central, in this instance, refers to code that did not have the Australis changes in them. In the grand scheme of things, mozilla-central was where non-Australis code went, and then we’d merge those changes into the UX branch.
UX branch
The UX branch was where we were storing all of the Australis code.
Talos
Talos is a series of tests that we can run against a build of Firefox to measure the performance of different things – for example, how long it takes for a window to be opened. As of this writing, Talos tests for Desktop Firefox are run on Ubuntu Linux 12.04, OS X (10.6, 10.7 and 10.8), and Windows (XP, 7 and 8).

Where we started from

Let’s rewind a bunch of months. Let’s go to about early June, 2013. At this time, the curvy tab work was essentially finished on Windows, and had been ported to OS X and Linux. The customization code was still being hacked on, but we felt like we were in a pretty decent place – the team felt like we were ready to merge into mozilla-central to get some real user feedback and testing.

The problem was that up until that point, we hadn’t been running the Talos tests on the UX Branch, which means we didn’t really have a good idea about how we were performing in comparison to mozilla-central.

And then we turned the Talos tests on. Data started to flow in, and it wasn’t happy data. In particular, we were regressing pretty badly on two tests: ts_paint and tpaint.

ts_paint
this test measures how long it takes for Firefox to paint the first window on startup.
tpaint
this test measures how long it takes for Firefox to paint a newly opened window from a Firefox that is already running

Before I show you this data, I should clear some things up:  as mentioned above, we run these Talos tests on a bunch of operating systems, and a variety of operating system versions. I don’t want to bog this post down with too many charts, so I’m going to extract a chart for each operating system, and forgo breaking it down by operating system version. Suffice it to say that the regressions were pretty consistent from version to version.

Also, in each of these graphs, green represents mozilla-central, and red represents the UX branch. Up is bad (slower). Down is good (faster).

Anyhow, here’s what we saw:

ts_paint

Windows XP - ts_paint regression

Windows XP – ts_paint regression

Linux 32 - ts_paint regression

Ubuntu 12.04 – ts_paint regression

OSX 10.6 - ts_paint regression

OSX 10.6 – ts_paint regression

tpaint

Windows XP - tpaint regression

Windows XP – tpaint regression

Linux 32 - tpaint regression

Ubuntu 12.04 – tpaint regression

OSX 10.6 - tpaint regression

OSX 10.6 – tpaint regression

Ouch

The team has been working like crazy to make Firefox look and feel faster. Hitting a regression like this blows.

It’s also flat out unacceptable to have a regression like this unless there’s a really really good reason for it.

So we had to investigate. What was making us slow? What had we done wrong?

Find out in Part 2.